- Damage gets reflected even if the attack you use is a critical faillure, probably has to do with the line that determines the counter damage being in front of the line that determines wether an attack is a critical fail or not - Monsters don't skip their turns if they can not find a target, probably has to do with the enemy selection line not having an if statement that states if not able to target > pass turn (or go through to the rest of the AI behaviour)
EDIT: - Mad Doll only attacks when it can run away after, it does not attack if it would have the range to walk towards the target and use his attack afterwards. - Explodoll only explodes when it is already standing next to an enemy when the turn starts, not after moving next to an enemy (probably an attack line only existing previous to the movement line, but not after it)