Post by ~Red on Oct 6, 2016 10:31:55 GMT
Hello again everyone, this is the second part of our leveling guide that is specified with having a team and leveling it up from A to Z, almost everything you'd need to know to start your journey in the vtrance server.
2. The Team Players.
Let's start with some basic questions.
1- Why would I need to have a team?
It's more fun to play a team than to play a solo account since you'll NEVER get bored of playing a team unlike having a solo account and getting used to your class spells and play style, not to mention the great drop rates and the more fun you'll have.
2- If it was that cool, why wouldn't everyone make his own team?
Again the answer for this is pretty obvious, some people to personally prefer soloing so that their adventure would last longer exploring every character and leveling one by one, others can't have multi-windows opened and lose their pace when it comes to controlling many characters and how to handle their order in fight.
3- Is there any other down side to it?
Sadly, yes..
Mhm, I'm talking about the items and having to worry about gearing the whole team not to mention the effort of how long would fights take when you multi-account since you'll have to worry about getting everything set and so.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I will assume that you've made a team of 8 characters considering the following classes. (Just as an example.)
Sac, Eni, Panda, Feca, Cra, Osa, Enu, Iop.
The team will be divided into two parts.
1. Characters that aren't useful while being wisdom.
2. Characters that can be useful while being wisdom.
(By being wisdom I mean having all of your points in the wisdom characteristics).
Characters that aren't useful while being wisdom and the elements to be choosed for each.
~Sac is known to be needed most of the time as a tank so you will have this fully Vit buffed.
~Eni is known to be needed most of the time as a healer so you will have this fully Int buffed.
~Cra is known to be a decent damage dealer specially in early phases so you can choose to have your points in Str or Int.
~Iop is also known to be a decent damage dealer yet in late phases so you'll have to go with him fully Str buffed.
Characters that can be useful while being wisdom.
~Panda is mainly used for positioning and moving things around, his damage isn't decent on the early phase as well.
~Enu is mainly used for buffs such as "Greed" which is an op spell other than that the ap cost ratio to the damage dealt isn't worth it. Full wisdom will also improve your Mp rape.
~Feca is mainly used for shields, again no decent damage early.
~Osa is mainly used for buffs, as well as you won't need to be doing damage by yourself since you already have summons to do that for you.
The First Early Phase 1-40.
First of all you'll get that dream starting set of any class to all of your team (The champion set).
* Gobbals around Astrub city with your team should be your first start until you're around lvl 15.
* Big Boar and Prespic groups in Astrub Forest. Level 12 Prespics are preferred because they do not camouflage as often.
* Monsters in Astrub Rocky Inlet.
* Gobball Dungeon or mobs on Tainela.
* Fungi Masters in small groups.
* Treechnids in small groups.
The Middle Phase. 41-80.
* Coral Beach (Palmflowers/Craborals) located on otomai island.
* Cracklers (can be found at Crackler Mountain).
* Fungi Masters in big groups.
* Plain Boars.
* Blops and Biblops always face groups weak to your element.
* Chafers in The Cemetery.
* Grossewer Rats.
* Kanigers.
The Second Middle Phase. 80-120.
* Kitsous in big groups.
* Koalaks mobs by the lake.
* Dreggons.
* Grassy Plains.
* Firefoux, pick small mobs with low numbers of Soryo Firefoux (Your sac must be in a decent set).
* Moon Island - Greedovores in The Forbidden Jungle.
* Bonta Rat Dungeon.
* Brakmar Rat Dungeon.
* The Zoth Village.
* Any mob you find in Pandala island that is under your team's level.
The Final Phase. 120-200.
* The Zoth Village.
* The Dreggons' Sanctuary.
* Fungus Cavern .
* Rainbow Blop Lair.
* Soft Oak.
* Tree Keeholo Foliage in Otomai's.
* Nolifis Island - Avoid Tanukouï Sans.
* Trools.
* All of the mobs in Bonta's Arena but not Crocabulia. (Unless you have a decent mp rape and fully geared).
Finally, some notes.
Don't forget to spam jellies once you are around 60 for the gelano drop, use your guild's perc for extra drops.
Don't forget to always vote for the vote points, they are really useful.
Don't forget joining a guild, the pp from percs can go over 400 which is really useful for your drops.
No one loves to play alone, say hi from time to time in the chat or make sure to be active in the Incarnam channel.
Care more about you resistance more than the stats that the item gives.
Last one is to try to challenge "Kare" he is zaap sitting/hunting most of the time, pvp that guy he is awesome.
2. The Team Players.
Let's start with some basic questions.
1- Why would I need to have a team?
It's more fun to play a team than to play a solo account since you'll NEVER get bored of playing a team unlike having a solo account and getting used to your class spells and play style, not to mention the great drop rates and the more fun you'll have.
2- If it was that cool, why wouldn't everyone make his own team?
Again the answer for this is pretty obvious, some people to personally prefer soloing so that their adventure would last longer exploring every character and leveling one by one, others can't have multi-windows opened and lose their pace when it comes to controlling many characters and how to handle their order in fight.
3- Is there any other down side to it?
Sadly, yes..
Mhm, I'm talking about the items and having to worry about gearing the whole team not to mention the effort of how long would fights take when you multi-account since you'll have to worry about getting everything set and so.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I will assume that you've made a team of 8 characters considering the following classes. (Just as an example.)
Sac, Eni, Panda, Feca, Cra, Osa, Enu, Iop.
The team will be divided into two parts.
1. Characters that aren't useful while being wisdom.
2. Characters that can be useful while being wisdom.
(By being wisdom I mean having all of your points in the wisdom characteristics).
Characters that aren't useful while being wisdom and the elements to be choosed for each.
~Sac is known to be needed most of the time as a tank so you will have this fully Vit buffed.
~Eni is known to be needed most of the time as a healer so you will have this fully Int buffed.
~Cra is known to be a decent damage dealer specially in early phases so you can choose to have your points in Str or Int.
~Iop is also known to be a decent damage dealer yet in late phases so you'll have to go with him fully Str buffed.
Characters that can be useful while being wisdom.
~Panda is mainly used for positioning and moving things around, his damage isn't decent on the early phase as well.
~Enu is mainly used for buffs such as "Greed" which is an op spell other than that the ap cost ratio to the damage dealt isn't worth it. Full wisdom will also improve your Mp rape.
~Feca is mainly used for shields, again no decent damage early.
~Osa is mainly used for buffs, as well as you won't need to be doing damage by yourself since you already have summons to do that for you.
The First Early Phase 1-40.
First of all you'll get that dream starting set of any class to all of your team (The champion set).
* Gobbals around Astrub city with your team should be your first start until you're around lvl 15.
* Big Boar and Prespic groups in Astrub Forest. Level 12 Prespics are preferred because they do not camouflage as often.
* Monsters in Astrub Rocky Inlet.
* Gobball Dungeon or mobs on Tainela.
* Fungi Masters in small groups.
* Treechnids in small groups.
The Middle Phase. 41-80.
* Coral Beach (Palmflowers/Craborals) located on otomai island.
* Cracklers (can be found at Crackler Mountain).
* Fungi Masters in big groups.
* Plain Boars.
* Blops and Biblops always face groups weak to your element.
* Chafers in The Cemetery.
* Grossewer Rats.
* Kanigers.
The Second Middle Phase. 80-120.
* Kitsous in big groups.
* Koalaks mobs by the lake.
* Dreggons.
* Grassy Plains.
* Firefoux, pick small mobs with low numbers of Soryo Firefoux (Your sac must be in a decent set).
* Moon Island - Greedovores in The Forbidden Jungle.
* Bonta Rat Dungeon.
* Brakmar Rat Dungeon.
* The Zoth Village.
* Any mob you find in Pandala island that is under your team's level.
The Final Phase. 120-200.
* The Zoth Village.
* The Dreggons' Sanctuary.
* Fungus Cavern .
* Rainbow Blop Lair.
* Soft Oak.
* Tree Keeholo Foliage in Otomai's.
* Nolifis Island - Avoid Tanukouï Sans.
* Trools.
* All of the mobs in Bonta's Arena but not Crocabulia. (Unless you have a decent mp rape and fully geared).
Finally, some notes.
Don't forget to spam jellies once you are around 60 for the gelano drop, use your guild's perc for extra drops.
Don't forget to always vote for the vote points, they are really useful.
Don't forget joining a guild, the pp from percs can go over 400 which is really useful for your drops.
No one loves to play alone, say hi from time to time in the chat or make sure to be active in the Incarnam channel.
Care more about you resistance more than the stats that the item gives.
Last one is to try to challenge "Kare" he is zaap sitting/hunting most of the time, pvp that guy he is awesome.